Armor

Armor Descriptions
{| class="d20"

Table: Armor and Shields
! rowspan="2" |Armor ! rowspan="2" |Cost ! rowspan="2" |Armor/ Shield Bonus ! rowspan="2" |Maximum Dex Bonus ! rowspan="2" |Armor Check Penalty ! rowspan="2" |Arcane Spell Failure Chance ! colspan="2" |Speed ! rowspan="2" |Weight1 !(30 ft.) !(20 ft.) ! colspan="9" |Light Armor ! colspan="9" |Medium Armor ! colspan="9" |Heavy Armor ! colspan="9" |Shields ! colspan="9" |Extras Table: Donning Armor Armor Type Don Don Hastily Remove Shield (any) 1 move action n/a 1 move action Padded, leather, hide, studded leather, or chain shirt 1 minute 5 rounds 1 minute1 Breastplate, scale mail, chainmail, banded mail, or splint mail 4 minutes1 1 minute 1 minute1 Half-plate or full plate 4 minutes2 4 minutes1 1d4+1 minutes1 1 If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can’t help each other don armor at the same time. 2 The wearer must have help to don this armor. Without help, it can be donned only hastily.
 * Padded
 * 5 gp
 * +1
 * +8
 * 0
 * 5%
 * 30 ft.
 * 20 ft.
 * 10 lb.
 * Leather
 * 10 gp
 * +2
 * +6
 * 0
 * 10%
 * 30 ft.
 * 20 ft.
 * 15 lb.
 * Studded leather
 * 25 gp
 * +3
 * +5
 * –1
 * 15%
 * 30 ft.
 * 20 ft.
 * 20 lb.
 * Chain shirt
 * 100 gp
 * +4
 * +4
 * –2
 * 20%
 * 30 ft.
 * 20 ft.
 * 25 lb.
 * 20%
 * 30 ft.
 * 20 ft.
 * 25 lb.
 * Hide
 * 15 gp
 * +3
 * +4
 * –3
 * 20%
 * 20 ft.
 * 15 ft.
 * 25 lb.
 * Scale mail
 * 50 gp
 * +4
 * +3
 * –4
 * 25%
 * 20 ft.
 * 15 ft.
 * 30 lb.
 * Chainmail
 * 150 gp
 * +5
 * +2
 * –5
 * 30%
 * 20 ft.
 * 15 ft.
 * 40 lb.
 * Breastplate
 * 200 gp
 * +5
 * +3
 * –4
 * 25%
 * 20 ft.
 * 15 ft.
 * 30 lb.
 * 25%
 * 20 ft.
 * 15 ft.
 * 30 lb.
 * Splint mail
 * 200 gp
 * +6
 * +0
 * –7
 * 40%
 * 20 ft.2
 * 15 ft.2
 * 45 lb.
 * Banded mail
 * 250 gp
 * +6
 * +1
 * –6
 * 35%
 * 20 ft.2
 * 15 ft.2
 * 35 lb.
 * Half-plate
 * 600 gp
 * +7
 * +0
 * –7
 * 40%
 * 20 ft.2
 * 15 ft.2
 * 50 lb.
 * Full plate
 * 1,500 gp
 * +8
 * +1
 * –6
 * 35%
 * 20 ft.2
 * 15 ft.2
 * 50 lb.
 * 35%
 * 20 ft.2
 * 15 ft.2
 * 50 lb.
 * Buckler
 * 15 gp
 * +1
 * –1
 * 5%
 * 5 lb.
 * Shield, light wooden
 * 3 gp
 * +1
 * –1
 * 5%
 * 5 lb.
 * Shield, light steel
 * 9 gp
 * +1
 * –1
 * 5%
 * 6 lb.
 * Shield, heavy wooden
 * 7 gp
 * +2
 * –2
 * 15%
 * 10 lb.
 * Shield, heavy steel
 * 20 gp
 * +2
 * –2
 * 15%
 * 15 lb.
 * Shield, tower
 * 30 gp
 * +4 3
 * +2
 * –10
 * 50%
 * 45 lb.
 * 10 lb.
 * Shield, heavy steel
 * 20 gp
 * +2
 * –2
 * 15%
 * 15 lb.
 * Shield, tower
 * 30 gp
 * +4 3
 * +2
 * –10
 * 50%
 * 45 lb.
 * Shield, tower
 * 30 gp
 * +4 3
 * +2
 * –10
 * 50%
 * 45 lb.
 * 45 lb.
 * 45 lb.
 * Armor spikes
 * +50 gp
 * +10 lb.
 * Gauntlet, locked
 * 8 gp
 * Special
 * 4
 * +5 lb.
 * Shield Spikes, Light or Heavy
 * +10 gp
 * +5 lb.
 * colspan="9" |
 * 1) Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
 * 2) When running in heavy armor, you move only triple your speed, not quadruple.
 * 3) A tower shield can instead grant you cover. See the description.
 * 4) Hand not free to cast spells.
 * }
 * +5 lb.
 * Shield Spikes, Light or Heavy
 * +10 gp
 * +5 lb.
 * colspan="9" |
 * 1) Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
 * 2) When running in heavy armor, you move only triple your speed, not quadruple.
 * 3) A tower shield can instead grant you cover. See the description.
 * 4) Hand not free to cast spells.
 * }
 * +5 lb.
 * colspan="9" |
 * 1) Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
 * 2) When running in heavy armor, you move only triple your speed, not quadruple.
 * 3) A tower shield can instead grant you cover. See the description.
 * 4) Hand not free to cast spells.
 * }
 * 1) A tower shield can instead grant you cover. See the description.
 * 2) Hand not free to cast spells.
 * }