Grell

The Grell are a a race of long dead warriors, bonded to unlife so they might hunt a foe now long gone.

They generally stand seven feet or more in height and are little more than desiccated skin and muscle stretched over hard bone. Dull light glimmers in empty eye sockets. They are not emotionless, though they tend to keep their thoughts and feelings close to themselves, and are known as loyal companions and remorseless enemies.

Undead

Grell Have no Constitution score and are immune to Poison, Disease, Fear, Fatigue, Sleep and Instant Death effects.

They are healed by negative energy spells and harmed by positive energy

They have Darkvision out to 60 feet

They gain no bonus to Hit Die, but may choose to gain Half+1 instead of their HD roll on leveling up

Grell have only 28 creation points instead of 32

Grell Cannot be Druids or Sorcerers

Grell are permanently bonded to the Hedge of Bones and cannot form any other arcane bond.

Creation Feat: Ancient Weapon

You still carry the same weapon you held in the days of the great war. Through millennia it has become far more than mere tool. It is now a part of you and always comes when you call it.

You have a single weapon of your choice, this weapon is crudely made but performs as per a normal weapon of its type. It carries your alignment for the purpose of breaking DR, in addition you may take a full round action at any point to call the weapon, were upon it will travel through the hedge of bone to come to you, appearing in your hand at the beginning of your next turn. If either your or the weapon are under any effect the would prevent travel through the hedge, such as Dimensional Anchor, this effect can't be used.