Hedge Mage

= Hedge Mage =

Class Skills
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Class Features
All of the following are class features of the Hedge Mage

Chosen Hedge

All Hedge Mages must choose a single hedge that they have an arcane bond with, all spells they know are chosen from a small list of common spells, or the greater list of their chosen hedge. Hedge Mages automatically know all Lvl 0 spells from both common and their chosen hedge.

Weapon and Armor Proficiency
club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.

Common Spells
Lvl 0


 * Detect Magic: Detects magical Auras


 * Read Magic: Read Magical writing


 * Arcane Mark: Inscribes a personal rune (visible or invisible).


 * Prestidigitation: Performs minor tricks.

Lvl 1 Lvl 2
 * Mage Armor: Gives subject +4 armor bonus.
 * Identify: Determines properties of magic item.
 * Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
 * Magic Weapon: Weapon gains +1 bonus.


 * Locate Object: Senses direction toward object (specific or type)
 * Magic Mouth: Speaks once when triggered.
 * Knock: Opens locked or magically sealed door.
 * Whispering Wind: Sends a short message 1 mile/level.

Lvl 3
 * Dispel Magic: Cancels magical spells and effects.
 * Arcane Sight: Magical auras become visible to you
 * Illusory Script: Only intended reader can decipher.
 * Gentle Repose: Preserves one corpse
 * Secret Page: Changes one page to hide its real content.

Lvl 4
 * Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
 * Minor Creation: Creates one cloth or wood object
 * Detect Scrying: Alerts you of magical eavesdropping

Lvl 5
 * Dismissal: Forces a creature to return to native plane.
 * Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
 * Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber
 * Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
 * PermanencyX: Makes certain spells permanent.