Zirium

Zirium the Eternal 

Alignment: NN

Zirium is a massive phoenix who's body constantly shifts between colors and crackling elemental power, one moment engulfed in flames, the next sheathed in ice. He is old beyond reckoning and seeks only pure knowledge. He requires that his acolytes learn not for power, but rather only to expand the knowledge of the world, as long as they do this he gladly grants them the power to find and acquire that knowledge, by whatever means they deem necessary.

Spell List
Lvl 0
 * Detect Magic: Detects spells and magic items within 60 ft.
 * Read Magic: Read scrolls and spellbooks.
 * Acid Splash: Orb deals 1d3 acid damage.
 * Ray of Frost: Ray deals 1d3 cold damage.
 * Message: Whispered conversation at distance.
 * Arcane Mark: Inscribes a personal rune (visible or invisible).

Lvl 1
 * Endure Elements: Exist comfortably in hot or cold environments.
 * Mage Armor: Gives subject +4 armor bonus.
 * IdentifyM: Determines properties of magic item.
 * Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
 * Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
 * Burning Hands: 1d4/level fire damage (max 5d4).

Lvl 2
 * Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
 * Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
 * Continual FlameM: Makes a permanent, heatless torch.
 * Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
 * Gust of Wind: Blows away or knocks down smaller creatures.
 * Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
 * Shatter: Sonic vibration damages objects or crystalline creatures.
 * Whispering Wind: Sends a short message 1 mile/level.

Lvl 3
 * Dispel Magic: Cancels magical spells and effects.
 * Explosive Runes: Deals 6d6 damage when read.
 * Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
 * Arcane Sight: Magical auras become visible to you.
 * Tongues: Speak any language.
 * Fireball: 1d6 damage per level, 20-ft. radius.
 * Lightning Bolt: Electricity deals 1d6/level damage.
 * Wind Wall: Deflects arrows, smaller creatures, and gases.
 * Flame Arrow: Arrows deal +1d6 fire damage.
 * Gaseous Form: Subject becomes insubstantial and can fly slowly.
 * Water Breathing: Subjects can breathe underwater.